Our Story

The story about how 2 brothers built the most popular App for parents by maximizing family fun

Two Brothers on a Mission to Maximize Family Fun

In August 2013, we began our journey to revolutionize the way parents discover, share, and organize kids activities and family fun with the creation of Yuggler.

Now several years later, Yuggler has become the most popular App for families in the App Store, won awards such as the Parents’ Choice Approved Award, and has become a Webby Awards Honoree. Yuggler is now the go-to mobile resource for parents to find kids activities and plan/organize family fun near their current location or at a future travel destination.

This is our story about how everything started, our journey from the early days to the present, the struggles we had to overcome while building Yuggler, and what keeps us going on our mission to revolutionize the way parents find fresh ideas for things to do for kids. Contents include:

  1. Who Are We? A Quick Introduction
  2. How It All Started: The Birth of Yuggler
  3. Yuggler Goes Live in the App Store: A Wild Awakening
  4. Wow! The Explosion of Yuggler’s Scope and Complexity
  5. Yuggler Reaches 10,000 Registered Users
  6. The Need For Speed Without Resorting To Ad-Funded Growth
  7. Inspiration For A Whole New Search Feature
  8. Our Most Notable Feature Yet: User-Constructed Top Charts
  9. Yuggler is a Webby Award Honoree! And What’s Next

But before we start, let me first say thank you to my friends, family, and partners in supporting me throughout this journey. It has been quite a bumpy ride, but at the end of the day it was all worth it; seeing how Yuggler simplifies the lives of so many parents, grandparents and caregivers.

Franca, Phillip, Erna, Dan, Sebi, Marius, Lucian, Andrei, Andrei, Izabella, Monica, Sanyi, Doru, Kathleen, Stefan … You are the best and I am truly blessed to have you by my side! Thanks for your endless efforts and continuous support and patience. Without you, Yuggler wouldn’t be what it is today.

Who Are We? A Quick Introduction

My name is Thomas Bodenski, and I am a proud husband and father living in New Jersey. For the last 21 years, I have built my career focused on simplifying work and personal life through the use of technology and data. I am an established entrepreneur who has assembled and operated business units as well as entire companies (mainly in the financial industry) in the past. At the current moment, I am invested in two unique firms: Yuggler (as you already know) and Element22 (a boutique technology firm that specializes in unlocking the power of data). I love sports and being active – especially soccer, skiing, tennis and snowboarding. When I am not working to make other people’s lives easier, I spend every free minute enjoying time with my family, often outdoors. My favorite places include the Alps, Central Park in New York, Croatia or beaches on the Jersey Shore.

Connect with me on LinkedIn: https://www.linkedin.com/in/tbodenski

Stefan Bodenski is my younger brother. We are so different on all levels that it makes you think twice about how we can actually be from the same parents! These differences coupled with our strong brotherly bond make us the perfect complement to each other as business partners. Over a span of more than 11 years, Stefan has focused on efficient and effective content management, mainly within the financial industry and public sectors. With his knowledge of technology, as well as his insight into the power of data and content, Stefan enabled Yuggler to reach an entirely new level. Besides Yuggler, Stefan oversees REEA Switzerland – a one-stop shop for technology solutions that has contributed work to businesses such as Expedia, SeatGuru and Sports Illustrated, to name a few. While Stefan does not yet have children of his own, he thoroughly enjoys being an uncle. Whenever Stefan is not working to build the best and most innovative mobile solutions, he enjoys being out in the beautiful nature of Switzerland.

Connect with Stefan on LinkedIn: https://www.linkedin.com/in/sbodenski

How It All Started: The Birth of Yuggler

[ August 2013 ]

As a father myself, I was frustrated with the limited amount of information accessible to parents, grandparents, and caregivers for finding local kids activities on the go nearby a specific location. Everything required hours of research, countless web searches, or waiting to talk to other local parents for ideas.

There was no easy mobile method to find the fun and interesting family activities nearby that I was looking for.

My wife and I relocated several times with our son (from New York, to Zurich, to Vienna, back to New Jersey), and with each move we would again face the struggle of finding activities to do with our son as we acclimated to our new environment. Wanting simply to spend every second of free time having fun as a family, we found instead that we were spending a lot of time just trying to find new things to do in our area.

Other friends and family members also lamented the lack of a resource for families, so I set out to find a solution. So I reached out to my brother Stefan in the summer of 2013 and invited him to join me on this journey to solve this problem. Our goal was to build a mobile App that would massively simplify parents’ lives by providing them with the freshest ideas for kids activities in seconds – whenever and wherever they need them – in their local neighborhood, nearby their current location, or at a future travel destination.

The idea was born and within the blink of an eye, my whole family along with a team of designers and developers around the world were involved in building Yuggler, the community for family fun.

Yuggler Goes Live in the App Store: A Wild Awakening

[ August 2013 – February 2014 ]

Stefan and I had no experience in building Apps. Our expertise lies in data and content management. Also, while we both have a degree in computer science, we had no clue how we could build a native App with Objective C, NoSql databases, REST APIs, Graph databases, Javascript and many other state-of-the-art technologies. We needed a partner who possessed the knowledge that we did not.

We were introduced to Dan Masca, the founder and CEO of REEA – a firm specializing in graphic design, web page development and App building. They have done work for Expedia, SeatGuru, Sports Illustrated and hundreds of other mobile and web projects, so we were positive they could help us too. We are forever grateful to Alex, who introduced us to Dan, and to REEA. Without them Yuggler would not have become what it is today and we consider ourselves extremely lucky to have Dan and his colleagues from REEA as a part of our team.

After initial discussions about the idea, we all decided to create a pilot to validate the concepts together. Dan loved the idea of Yuggler and supported us with some of the best people he had on his staff. He also supported us with a financial investment to ensure we could scale the build-out as needed, effectively accelerating our plans to build the world’s best mobile resource for kids activities.

It was very exciting to have the first test versions available in December 2013, and we had our friends and family try out the App. After a successful pilot with just over 100 parents, we finally made it into the App Store on February 24, 2014, after almost 3 months of development.

A major milestone was achieved. Our first App ever was in the App Store and thousands of users were expected to download it on a daily basis – according to our projections. On this day, we ensured that the lives of a parent, grandparents, and all caregivers would never be the same again when it comes to discovering things to do for kids… or so we thought. We believed it would be a slam-dunk, as nothing else similar to Yuggler was yet available. Our expectation, based on feedback from our friends and family, was that parents would be thrilled to share kids activities and that the content would simply be built by the crowd. We were wrong.

We went live, but unfortunately it was a huge disappointment. We got only a few downloads, the new users we did acquire never came back after the first day and the content remained the same.

We switched immediately into analyzing mode and made a big discovery: users wanted to have activities at their fingertips that they could find easily, not that they had to add themselves spending 5 – 10 minutes for one activity. This led us to the conclusion that we needed to add more content to Yuggler. We also realized that with over 1 million other Apps in the App Store, and even more websites on the Internet, we would need to work harder and smarter than ever to get Yuggler discovered by users, improving our SEO and ASO activities.

Since that point, we knew that in order to be successful we would need to tackle three fronts simultaneously: App + Content + Users.

Wow! The Explosion of Yuggler’s Scope & Complexity

[ February 2014 to June 2014 ]

To solve our content problem, we mobilized our friends/families, as well as hired stay-at-home moms and data-entry experts from Elance to enter kids activities in order to fasttrack the content generation and initiate collaboration on family fun. Our aim was to have broad coverage in the English and German speaking countries around the world.

Cousins, friends, my mom, and my wife worked many days and nights to capture some of the most exciting kids activities in New York, New Jersey, Connecticut, Philadelphia, London, Austria and Germany in Yuggler.

At that time, it took approximately 7 – 10 minutes to enter each activity into Yuggler, when all the data elements were populated and proper photos uploaded all directly via the App platform. My mom actually spent up to 15 minutes on one single activity, because she wanted the description to be 100% perfect and still was learning how to best work with her new iPad. It was extremely time-consuming and tedious, but with hard work from everyone, we managed to have some exciting content in the United States, Switzerland and Austria. Compared to what we have now, however, the limited amount of content we had then seems to be nothing.

Near the end of June in 2014, we saw our content team decreasing steadily in size due to the slow, time-consuming nature of the work. My mom got even a stiff neck and had to stop because of that. The functionality that we built within the App was perfect for entering one or two activities by users, but was certainly not intended for mass content curation. Out of all of that, we were lucky enough to find Kathleen Given, who is now in charge of all of our inspiring campaigns and content operations. Kathleen was one of the data-entry experts that engaged with us via Elance. After a first assignment, I knew that Kathleen is made for Yuggler. Without her, we would not be anywhere near where we are right now and she has made all the difference for our content.

In addition to the strategies and work we implemented on the content side of things, we also focused quite some time and money in order to acquire users. We started to experiment with Facebook advertising to build our Facebook followers and generate more downloads. Our cost per installation was extremely high in the beginning as we had no idea how it worked. At times it was as high as 4 USD per install. We continued to research App advertising for any optimization opportunities and made it part of our daily agenda.

Tackling App Store optimization and search engine optimization brought us some organic downloads as well. We generated interest with several bloggers, who wrote about us and shared Yuggler with parents within the New York Metropolitan area. Progress overall was generally agonizingly slow, and it was only when campaigns were run that the user base grew significantly. Certainly not like the viral App success stories that you read about on the Internet. We knew that we would need to continue to work hard on public relations, ASO and SEO to drive our download numbers up for quite some time.

During this time, we also designed and developed new features to improve user engagement. We added push notifications that would notify users whenever new activities were added in their area of interest. The combination of push notifications and our growing content library resulted in solid improvements to our user engagement.

So overall it was another period of amazing progress, but still not enough to make Yuggler a success.

This taught us more about the high complexity and large effort needed to build an App, and solidified the reality that this is a marathon and that we were still just at the beginning of the race.

If there is one thing we learned during this period, it was that we are not just building an App. We are building a community supported by an App.

Yuggler Reaches 10,000 Registered Users

[ July 2014 to March 2015 ]

All that knowledge we gained about Facebook advertising was used to run our first large-scale marketing campaign. Our efforts lowered our cost to 50 cents per install, and our organic App installs grew as well.

By August 2014, we reached another big milestone: 10,000 parents were registered with Yuggler.

We were ecstatic and so proud of how far we’d come. But the problem was that we lost almost 60% of potential users during the registration process, meaning that our conversion ratio from download to registration was only at 40%. Also, the average number of daily users remained the same, even though the total number of downloads grew. We needed to figure out why.

To do so, we needed to measure what was going on in our App. Until that point, we were running our App without much analytical insight or using unreliable metrics derived from 3rd party platforms.

The research showed that our App was a battery eater and a location tracker. User feedback was that whenever they had Yuggler installed, their battery was drained rapidly as Yuggler was using their location in the background by mistake. The problem was that we accessed their current location all the time, even though we did not need to. That was a big reason for the loss of users, as users simply deleted the App to conserve battery power.

We realized that new users didn’t know much about Yuggler, and were unsure if they could trust us. Therefore, we built a revised registration process to show an upcoming view of the “Near Me” map, which gave potential new users a preview of what our App is all about. We also knew that we needed to be vetted by some recognized organizations that focus exclusively on mobile apps for parents to gain further trust. Actions were launched to identify these experts and gain more certifications of our validity.

Additionally, we discovered that we over-complicated our user interface and functionality, but also that we were too generic with some features, like the push notifications. We were inadvertently spamming our users with a notification whenever a new activity was added, without giving them the option to define what notifications were most relevant for them.

We realized we had some serious improvements to make in order to make Yuggler functional for users and not make their lives more complicated by sending them irrelevant notifications and draining their batteries.

So we decided to rewrite almost all portions of the App and made it much more stable. The focus this time was not to build new features, but to stabilize the App and create an interface that offered a smooth user experience. That way users could appreciate our one and only goal: to help them discover kids activities in seconds, anywhere!

It was September 2014, when Sebi Rusu from REEA started to bring the Yuggler App to the next level. Within 5 months of hard work, Sebi helped us to simplify the App, stabilize the App by rewriting most of the logic and making the key functionality more robust. What a difference it made for version 1.4.0.

The Need For Speed, Without Resorting to Ad-Funded Growth

[ April 2015 to August 2015 ]

It was March 2015 and Yuggler had reached over 25,000 registered users, with more than 15,000 manually curated activities. The App was stable, running effectively and numerous bugs were eliminated. The revised user experience, the integration of email-based user engagement via Mailchimp campaigns, and the improvement of the App’s stability made Yuggler a strong, viable resource for fresh ideas for family fun.

Prior to that in January 2015, we participated in the Mobile Apps Showdown at CES 2015 in Las Vegas to compete against some amazing Apps (some of them even received funding from the Shark Tank). This was an exciting experience for me, as I presented for the first time ever in front of over 600 people. In my job at Element22, as an advisor for data-related topics, my audience usually consists of 5-30 people at most, so you can imagine how nervous I was. No amount of rehearsal in front of my wife and son could have prepared me for this crowd. But what an experience it was! Despite my visible nervousness (as you can see from the YouTube video of the event), my presentation was well-received by the audience. We came in 2nd overall in the online user vote and made it into the group of the top 10 mobile apps at CES.

As the “Best App for Parents” at CES 2015, our community enjoyed consistent growth as the publicity and PR opportunity gave us a nice boost. Our much-improved new user registration procedure, official reviews by bloggers and magazines applauding Yuggler’s performance, and the involvement of social media outlets such as Facebook, Twitter and Pinterest has attributed to a much higher download to registration conversion ratio. Now we did a much better job of explaining the validity of our App to potential new users and showing that we are a legitimate resource, resulting in a download to registration conversion ratio of 80% on average.

This was all great, but not fast enough. We had the desire to be the global resource for kids activities within a couple of years. Unfortunately, our funds were limited, since Yuggler is 100% self-funded by the founders. So we brainstormed in workshops on how we could grow faster in terms of number of users as well as content coverage.

At first we thought that we should convert our App into a paid App and charge 1.99 USD per download. The calculation is easy: it would cost us approximately 50 cents per download, leaving a nice margin for us to contribute to Yuggler’s future. Money that we could then use to fund more people to increase our content creation. We experimented with that, but the results were pretty disappointing. Growth slowed down and, on top of that, this strategy simply did not fit into our company vision. We believe that every parent in the world is entitled to access fresh ideas for kids activities for free.

So we learned about what is called CPI-Boosts (cost per installation boosts), which are strategies to boost downloads. A key component of such a CPI-Boost is the change from paid-App to free-App. As this fits much better with our vision, after a short time we reverted and tried that out. We planned a whole campaign around this decision and declared in an official press release that we are committing forever to provide Yuggler to help users discover and share kids activities for free.

Unfortunately, the results were still not as expected. The daily downloads remained almost the same.

As mentioned before, we knew that we also needed to scale up our content operations to increase the coverage. On one hand it is crucial for user satisfaction and user engagement, but also for growth, as we depend a lot on word of mouth. It was clear to us that if the content is good, fresh, and comprehensive, then users will come and stay.

But our cost per activity in the content operations was still very high. Stefan knew a long time ago that we would not be able to depend on manual processes for the content curation and started to proactively design a platform to automate major portions of our content curation operations at the beginning of 2015. Stefan’s vision was to have a web-based platform for the desktop – completely contrary to my mobile-first direction. After many discussions – oftentimes more emotional than productive – we decided to go with Stefan’s concept. I gave the green light and funded the development. This was also the time when Lucian Moldowan from REEA joined the team to develop a solution to streamline our content management operations. The result was the YEngine, which changed the way we manage our content completely. The efficiency gains were more than I ever could imagine and I was glad that Stefan was stubborn enough to push his idea through and convince me to do it his way.

We reduced the time it takes to curate 1 activity to less than a minute (whereas before it was 7 – 10 minutes or more per activity). It made everything remarkably easier and faster, from identifying new activities, to managing communities, to keeping content up-to-date. Boy, did Kathleen and I wish we would have had the YEngine from day 1! Not only does the YEngine help us create new exciting content, but it also facilitates moderation and curation of existing content. For example, it reminds us about previous one-time events that are recurring this year and alerts us to update the new time of the events. With the YEngine, we are able to convert unstructured, mostly non-digitized content into structured, highly searchable content with up to 100 data points per activity.

As a side note, we knew that many families today run on a tight budget, and can’t always afford fun activities when they want to. So we decided to curate all Groupon data, and link Groupon deals to our activities for families manually. The YEngine made it all possible. Over 16,000 deals with savings up to 70% were then available on Yuggler and provided us with the ability to generate some revenue by earning a 10% commission on any deal where the purchase was initiated out of Yuggler. That curation was not easy, as Groupon’s deal data was mixed, redundant, and inconsistent, which required a manual review by our content operations to only include relevant and real deals.

In July 2015, we reached another major milestone. Combined with the press release, we also released version 2, which contained all the latest functionality to organize family fun. Bookmarks to mark interesting activities for the future, favorites to highlight activities that users enjoyed the most for future reference and reminders to ensure that they never miss the action. With that, the life cycle was finally complete. First we inspire users, then we help them discover these activities, then finally we help organize and plan the activities with bookmarks, favorites and reminders and after all that fun time, users can share their experiences on Yuggler and social media.

At this point, it was amazing how lean our operations still were for the size of the coverage we designed and operationalized in the last 18 months. Additionally, our user base grew to 35,000 registered users mainly in New York, New Jersey, Connecticut, Philadelphia and San Francisco, which were also the focal areas of our content generation.

In this period something amazing happened: We were awarded the Parent’s Choice Approved award. Another validation that we were on the right track and that parents can rely on us as a top resource for family fun.

Inspiration For a Whole New Search Feature

[ September 2015 to February 2016 ]

We were still not entirely happy with our user engagement, especially during periods where we did not run marketing campaigns. We felt that parents were missing out.

Also, we found out from researching our user behavior, that the large quantity of kids activities now available in Yuggler made the search for kids activities with the activity types or the near me more complicated. There were just too many activities for users to sort through – although for us this was not a bad problem to have! Too many activities is much preferable to not enough.

We realized that we needed a more fine-tuned classification scheme for kids activities, and thus began an exhaustive research and collaboration effort. The result was the identification of 502 categories for things to do for children, which can be grouped into the existing 15 activity types. We leveraged so called #hashtags to classify every single activity (about 25,000 activities by this time) within each category, enhancing our search to take advantage of these tags for a more sophisticated search and filter.

Also, we needed the ability to search by time frame for kids activities (for example: today, tomorrow, the weekend and next week). So we added this feature to the App as well. Now, only relevantly timed activities are displayed in the search results across the App.

By that point, we had built the most advanced, specific search capabilities for kids activities in the world. There was no other search quite like Yuggler’s. Parents are now able to search for things to do and fun places to go by location, range, time, type, category, gender, age, season, weather conditions, cost, duration and whether deals are available or not.

Based on the categories, we also developed a campaign to inspire users with fresh ideas on a weekly basis. Every Tuesday and Thursday we inspire users with a so-called “How About?” idea for a highly relevant activity category best on that time of year. In the beginning of a month, we also provided an outlook of the most popular categories for things to do in the new month, as well as before every major holiday, including winter recess, spring break, or the summer break. We also developed special alerts to ensure parents have the best ideas for snow days, heat waves, etc.

This turned out to be very effective, as all users are registered and identified via an email that is used to send the weekly inspiration to them. We have also increased our coverage on all critical social media properties including Facebook, Twitter, Pinterest, Google+ and expanded to Instagram and Tumblr to reach even more parents with our inspiring ideas for family fun.

A documentation of the 502 categories in the form of an Index of Kids Activities, and the weekly updated Calendar For Family Fun complements our additional media outlets on our web site to reach parents.

Engagement became strong. 8,000 visits to our home page and 7,500 visits on average to our App were the result of our efforts. All without paid app installs. Another major highlight is that, since January 2015, we have had over 2,000 organic downloads per month and growing. When users search in the App Store for family activities, toddler activities, kids activities, and things to do for children, Yuggler is the number 1 search result.

Since Apple uses downloads, ratings and usage to rank Apps in the App Store, we feel reassured by this that we have done a lot of things right over the last 31 months. Even though Apple never featured us or promoted us in the App Store, we became the most popular App in Lifestyle/Family on the App Store, which makes us incredibly proud.

Also, several experts in mobile Apps have recognized us. We even got netted by the Webbys, for example, as a best App for parents, and by Cool Mom Tech, as a best free App of the week – honors that were completely unsolicited.

In November, 2015, we were invited to compete with other great Apps for the Oscar of the Internet and Mobile App Industry: The Webby Awards. With honor, we accepted that invitation and submitted our application for best Web Sites & Mobile Apps for kids & families. This was by far the biggest competition we have ever entered, yet.

Our Most Notable Feature Yet: User-Constructed Top Charts for Kids Activities

[ February 2016 to March 2016 ]

In the very first version of Yuggler that went live, we had a section called Top Rated, which was based on reviews from users. After an initial period we decided to remove this feature from the App, as we did not see the value and do not believe in subjective user reviews.

This is also based on our own experience with the reviews of our App in the App Store, as we saw how difficult it is to get users to spend a couple of minutes of their time to provide a review. We found that users would only submit one after constant reminders, and as many companies know, usually negative experiences are the biggest motivator for people to write a review.

We still thought that top charts and best of lists for kids activities are very important and a great tool to discover favorite things to do with kids. But we wanted the method of deriving a score to be more native and driven by positive signals within the Yuggler community, rather than review-based.

So we knew back then that we would have to leverage our data and our insights with a specially designed algorithm to calculate a Yuggler internal score. This is based on the same principles as those that drive search engines. It was our goal to have an objective score based on the actions taken by the community for an activity. These actions generated weighted signals on which basis the score can be calculated.

We built all that into the App, and are now finally able to bring back Top Charts to the App. But it is not just a list of the best kids activities in a certain location. It is so much more.

The most notable new feature that we ever built is our customizable, user-constructed top charts, which brings a lot of interactivity. Users can view top charts – such as top 10, top 20, top 50 or top 100 – of kids activities that meet user configurable criteria such as location, range, category, gender, age, weather, season, duration and cost.

On the go, in real-time, users are now able to construct their own best of lists and discover things to do for children in seconds. No more manual research or reliance on static web pages that feature best of lists for kids activities, which are typically outdated, editor-influenced and impossible to search for specific criteria.

Because of that, we named this version 3.0.0.

Sebi made the impossible possible and built that amazing feature right before the deadline for the Webby Awards submission. While judges had already been evaluating Yuggler since the beginning of 2016, we wanted to make sure that they could see this very exciting feature before making their final decision about Webby Awards nominees and Webby Awards honorees. We made it right on time and released version 3.0.0 on March 25th to the App Store.

Yuggler is a Webby Award Honoree! And What’s Next…

[ April 2016 – Ongoing ]

We had high hopes, but knew that it is almost unrealistic to win anything at the Webby Awards. Over 13,000 fantastic Apps and Websites competed for the awards. However, on April 10th, we got the amazing news: Yuggler is a Webby Award Honoree, amongst Apps from PBS Kids, Sesame Street and others. This was a huge honor for our team and we were all joyous for the recognition.

I am incredibly happy with the progress and the achievements that Yuggler has reached.

We are now at 50,000 parents, mainly in New York, New Jersey, Connecticut, Philadelphia and San Francisco/Bay Area. We have high engagement, much stronger organic growth and industry experts recognize us by themselves. We are also the winner of the Parents’ Choice Approved Award and are a Webby Awards Honoree. Besides that, we are the most popular App in Lifestyle/Family in the App Store. All that was achieved without external funding; simply with the hard work and long hours put in by our knowledgeable, amazing team who brings me the best support you could ever imagine.

Now the past is all great, but what about the future? What’s next for Yuggler?

We received very constructive feedback from the judges at the Webby Awards, which included the following experts for the Mobile category:

  • Caterina Fake, Founder Findery, Co-Founder Flickr
  • Paul Murphy, Founder, Dots
  • Rus Yusupov, Founder, Vine
  • Danah Boyd, Microsoft Research Lab
  • Phil Libin, Founder and CEO, Evernote

The feedback was that while our content received the highest scores, our interactivity could use some work in order to make the user want to use the App over and over again, and have it be a staple in their lives.

Our users continue to request more and more ideas across the United States, Canada and England, which means that we need to continue to expand our coverage to Los Angeles, Chicago, Dallas, Washington D.C., Boston, Toronto, London and many more. Overall 22 new metropolitan areas are in the works.

We also got news that Parse, our backend operated by Facebook on Amazon Web Services will shut down in January 2017, so we will need to migrate off to a new scalable backend. This will require us to focus on replacing something that has been working exceptionally well for us, rather than expanding our functionality.

Our users’ friends who don’t have Apple devices are demanding an Android version of Yuggler as well. So we will need to figure out how we can best achieve that with the limited resources we have available at the current moment.

We are also hoping to attract the attention of some of the largest publishers like Techcrunch, Mashable, Wall Street Journal, New York Times, Forbes, BuzzFeed, Huffington Post and others. We would like to inspire an editor focused on lifestyle, parenting or family topics to write about our exciting story and our journey to revolutionize the way parents discover kids activities. All of that will help us further spread the word and bring our App to parents who are in need of the freshest and most comprehensive resource for kids activities that we have to offer.

Our commitment is firm, and still stands, to continue to revolutionize the ways parents discover and plan kids activities in all the fun places they live and visit.

To be continued … Stay tuned to learn how we continue to revolutionize the way parents discover and organize fresh ideas for kids activities and family fun.

Happy Yuggling! Cheers.

Thomas

DID YOU YUGGLE TODAY?

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